v1.5
現在選択されている全オブジェクトの有効な OGL テクスチャ プロジェクションを切り替えます。
ShowNextOGLProjection(); |
' ' This example shows how to use ShowNextOGLProjection. ' 2 texture projections are created on a sphere, ' and call the ShowNextOGLProjection command ' to show texture projection one after the other. ' NewScene , false CreatePrim "Sphere", "NurbsSurface", "MySphere" ' Create a shader and connect to the material property ApplyShader ' Add an image shader SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Material.Phong.diffuse" ' Create 2 texture projections CreateProjection "MySphere", siTxtUV, siTxtDefaultPlanarXY, , "Texture_Projection" CreateProjection "MySphere", , siTxtDefaultPlanarXY, , "Texture_Projection1" ' Set initial value of the Material property SetValue "MySphere.Material.TextureSel", 3 SetValue "MySphere.Material.ImageClipName", "Clips.noIcon_pic" SetDisplayMode "Camera", "textured" ' Show Next Projection msgbox "Click OK to run ShowNextOGLProjection" ShowNextOGLProjection msgbox "Click OK to run ShowNextOGLProjection again" ShowNextOGLProjection |