This enumeration type specifies what kind of shader port connections you are interested in when using the RemoveAllShadersFromCnxPoint command.
siShaderCnxPointType.siShaderCnxPointNone // 0 siShaderCnxPointType.siShaderCnxPointBasePorts // 1 siShaderCnxPointType.siShaderCnxPointTextureLayerPorts // 2 siShaderCnxPointType.siShaderCnxPointAll // 65535 |