Returns the triangle point positions of this collection as a 2-dimensional Array of x,y,z values for every TrianglePoint, organized as: [x,y,z values][TrianglePoint]
// get accessor Object rtn = TrianglePointCollection.PositionArray; |
set root = application.activeproject.activescene.root set obj = root.addgeometry( "Cube", "MeshSurface" ) set triangle = obj.activeprimitive.geometry.Triangles(0) set Points = triangle.Points a = triangle.points.positionarray for i = LBound(a,2) to UBound(a,2) logmessage "p.position = " & a(0,i) & "," & a(1,i) & "," & a(2,i) next |