Returns the value from the ClusterTypes constant that matches the current SubComponent's cluster type.
// get accessor String rtn = SubComponent.ClusterType; |
NewScene , false set oObject = Application.ActiveSceneRoot.AddGeometry("Cube","MeshSurface","MyCube") set oSubComponent = oObject.ActivePrimitive.Geometry.CreateSubComponent(siVertexCluster, Array(3,4,5)) set oCluster = oSubComponent.CreateCluster() if oCluster.Type = oSubComponent.ClusterType then Application.LogMessage "Same cluster type (" & oSubComponent.ClusterType & ")" end if ' Expected results: 'INFO : Same cluster type (pnt) |