v4.2
Returns an ActionSourceCollection containing every
ActionSource object used in the caching of the simulation
(see Environments > Environment > Caches under the Scene).
As soon as you add an object to the simulation environment a cache for
the model of the object will be created. The cache will only be populated
if the simulation time control caching parameter is set to true and there is
a frame change.
// get accessor ActionSourceCollection rtn = SimulationEnvironment.Caches; |
/* See the JScript example under the SimulationEnvironment object. */ |