v9.0 (2011)
Returns or sets the name that appears in the preset manager as a String. When creating a plug-in based shader definition, set this using the "DisplayName" attribute in the DefineInfo callback. When creating a definition via a shader language parser plug-in, set this using the "DisplayName" attribute in the ParseInfo callback.
// get accessor String rtn = ShaderDef.DisplayName; // set accessor ShaderDef.DisplayName = String; |