v9.0 (2011)
Returns or sets the category as a String. The category is used to determine where the
shader preset will appear in the preset manager in the render tree. For example, the native Softimage
Checkerboard shader appears under the "Texture" category.
Warning: If you do not specify a Category, your shader definition will not appear in the preset manager.
// get accessor String rtn = ShaderDef.Category; // set accessor ShaderDef.Category = String; |