v5.1
Sets or returns the x coordinate of this transformation as a Double (floating-point value).
// get accessor Double rtn = ISITransformation.PosX; // set accessor ISITransformation.PosX = Double; |
var oRoot = Application.ActiveProject.ActiveScene.Root; var oCube = oRoot.AddGeometry("Cube","MeshSurface"); oTrans = oCube.Kinematics.Local.Transform //Change the x position oTrans.PosX = 1.25 ; oCube.Kinematics.Local.Transform = oTrans; |