v5.1
Sets or returns the SIQuaternion of this rotation (the quaternion is created automatically).
// get accessor SIQuaternion rtn = ISIRotation.Quaternion; // set accessor ISIRotation.Quaternion = SIQuaternion; |
/* This example demonstrates how to use Quaternion property to return the quaternion of the rotation as an SIQuaternion (without having to explicitly create it first) as well as how to set a new quaternion. */ var oRot = XSIMath.CreateRotation(); // The Quaternion property takes care of creating oQuat as an SIQuaternion var oQuat = oRot.Quaternion; // Now set w, x, y and z normalize properties of the quaternion and then save it back onto the rotation oQuat.Set(0.5, 0.5, 0.5, 0.5); oRot.Quaternion = oQuat; // Get a new quaternion var oQuatDest = oRot.Quaternion; Application.LogMessage( " The w,x,y,z quaternion values of this rotation are: " + oQuatDest.W + " " + oQuatDest.X + " " + oQuatDest.Y + " " + oQuatDest.Z ); // Expected results: //INFO : The w,x,y,z quaternion values of this rotation are: 0.5 0.5 0.5 0.5 |