Returns either the object or script name of a given renderer property. The name can be used to then access the appropriate property from the scene using SceneItem.Properties.
String Renderer.PropertyName( siRenderPropertyType in_eType, Boolean in_bScriptName ); |
oString = Renderer.PropertyName( Type, [ScriptName] ); |
Parameter | Type | Description |
---|---|---|
Type | siRenderPropertyType | A value specifying which property type to query for. |
ScriptName | Boolean |
If true, returns the scripting name of the property (see Parameter.ScriptName),
otherwise returns the real name (see SIObject.Name).
Default Value: False |
// Get the current pass's renderer options var oPass = ActiveProject.ActiveScene.ActivePass; var oRenderer = oPass.Renderer; var oRendererProp = oPass.Properties( oRenderer.PropertyName( siRenderPropertyOptions, false ) ); LogMessage( oRendererProp.FullName ); |