v3.0
Returns a ClusterPropertyCollection containing each vertex color ClusterProperty objects installed on this PolygonMesh.
// get accessor ClusterPropertyCollection rtn = PolygonMesh.VertexColors; |
// create scene with sphere NewScene( null, false ); CreatePrim("Sphere", "MeshSurface", null, null); // get selected elements from scene if ( Selection.count == 0 ) { LogMessage( "Nothing selected", siError ); } else { var objs = Selection; // get selected meshes from selection list var meshes = SIFilter( objs, "polygon_mesh", true, siQuickSearch ); if ( !meshes ) { LogMessage( "No polygon meshes selected", siError ); } // add 4 vertex color properties to each mesh for ( var i = 0; i < objs.count; i++ ) { // get current mesh (type : "polyMsh") var obj = objs( i ); // get obj material var mat = obj.Material; // if material is not local add one if ( mat.IsA(siSharedPSet) ) { mat = obj.AddMaterial(); } // get polygon mesh geometry var polymesh = obj.ActivePrimitive.Geometry; for ( var j = 0; j < 4; j++ ) { polymesh.AddVertexColor(); } } // list all vertex colors installed on polygon meshes for ( var i = 0; i < objs.count; i++ ) { // get current mesh (type : "polyMsh") var obj = objs( i ); // get polygon mesh geometry var polymesh = obj.ActivePrimitive.Geometry; var vertexcolors = polymesh.VertexColors; LogMessage( vertexcolors.Count ); for ( var j = 0; j < vertexcolors.Count; j++ ) { var vertexcolor = vertexcolors(j); LogMessage( vertexcolor.fullname ); } } } // |