Returns the Color for this light. The color is normalized, with each component in the range 0 to 1.
// get accessor Color rtn = OGLLight.Color; |
set spot = ActiveProject.ActiveScene.Root.AddLightRig("Spot").Light set color = spot.OGLLight.Color LogMessage "OGL light color: " & color.red & ", " & color.green & ", " & color.blue & ", " & color.alpha |