Returns a KnotCollection for a given UV direction.
// get accessor KnotCollection NurbsSurface.get_Knots( siNurbsDirection ); |
Parameter | Type | Description |
---|---|---|
NurbsDirection | siNurbsDirection | Nurbs direction coordinate (U or V) |
set oObject = Application.ActiveProject.ActiveScene.Root.AddGeometry("Sphere","NurbsSurface") set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry set oNurbsSurface = oNurbsSurfaceMesh.Surfaces(0) set oUKnots = oNurbsSurface.Knots(siUDirection) |