Returns the Normalized equivalent of UV values. The data is returned in a
1-dimensional array and is ordered the same as for the
NurbsSurface.GetNormalizedUVFromUV method output arguments.
Note: This method must be used with scripting languages that don't
support arguments passed by reference such as JScript. For more information
on getting output arguments, see
About Output Argument Arrays.
Object NurbsSurface.GetNormalizedUVFromUV2( Double in_dUValue, Double in_dVValue ); |
oReturn = NurbsSurface.GetNormalizedUVFromUV2( UValue, VValue ); |
Array of normalized values ordered as UValueNormalized, VValueNormalized.
Parameter | Type | Description |
---|---|---|
UValue | Double | The UValue from which we want the normalized UValue. |
VValue | Double | The VValue from which we want the normalized VValue. |
/* This example shows how to retrieve the normalized equivalent of the UV values: 3.0, 4.0; from NurbsSurface.GetNormalizedUVFromUV2 */ var oRoot = Application.ActiveProject.ActiveScene.Root; var oSphere = oRoot.AddGeometry( "Sphere", "NurbsSurface" ); // Convert VB array to JScript array var vbArgs = new VBArray(oSphere.ActivePrimitive.Geometry.Surfaces(0).GetNormalizedUVFromUV2( 3.0, 4.0 )); var args = vbArgs.toArray(); // Get the U normalized value Application.LogMessage("U normalized value: " + args[0] ); // Get the V normalized value Application.LogMessage("V normalized value: " + args[1] ); |