Returns a ControlPointCollection containing each ControlPoint object on the NurbsSurface.
// get accessor ControlPointCollection rtn = NurbsSurface.ControlPoints; |
set oObject = ActiveSceneRoot.AddGeometry("Sphere","NurbsSurface") set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry set oControlPoints = oNurbsSurfaceMesh.Surfaces(0).ControlPoints for each oControlPoint in oControlPoints aPoint = oControlPoint.Array LogMessage aPoint(0) &","& aPoint(1) &","& aPoint(2) &","& aPoint(3) next |