v3.0
Creates a SubComponent from the NurbsCurve collection.
// get accessor SubComponent rtn = NurbsCurveCollection.SubComponent; |
set oObj = ActiveSceneRoot.addgeometry( "Arc", "NurbsCurve" ) FreezeObj oObj set oNurbsCurveList = oObj.ActivePrimitive.Geometry oNurbsCurveList.curves(0).Get siSiNurbs, aControlVertex, aKnots, bClosed, lDegree, eParameterization for j = 0 to 4 ' Translate every controlvertex of the new curve from 5 in x for i = lbound(aControlVertex,2) to ubound(aControlVertex,2) aControlVertex(0,i) = aControlVertex(0,i) + 5 next oNurbsCurveList.AddCurve aControlVertex, aKnots, bClosed, lDegree, eParameterization, siSiNurbs next set oSubComponent = oNurbsCurveList.CreateSubComponent(siSubCurveCluster, Array(1,2)) |