v3.0
Creates a SubComponent from the NurbsCurve object.
// get accessor SubComponent rtn = NurbsCurve.SubComponent; |
set oObject = ActiveSceneRoot.AddGeometry("Arc","NurbsCurve") set oNurbsCurveList = oObject.ActivePrimitive.Geometry set oSubComponent = oNurbsCurveList.Curves(0).SubComponent logmessage oSubComponent |