v5.1
Creates and adds a Material to the material library. The newly created material is not attached to any object.
Material MaterialLibrary.CreateMaterial( String presetName, String matName ); |
oReturn = MaterialLibrary.CreateMaterial(); |
// Create a new material in the current material library NewScene( null, false ); var scn = Application.ActiveProject.ActiveScene; var matlib = scn.ActiveMaterialLibrary; var newmat = matlib.CreateMaterial( "Phong", "MyPhong" ); Application.LogMessage( "My new phong material: " + newmat.Name ); // Expected result: //INFO : My new phong material: MyPhong |