v4.0
Returns the material Library that this material belongs to.
// get accessor Library rtn = Material.Library; |
NewScene , false set oRoot = ActiveSceneRoot set oCube = oRoot.AddGeometry("Cube","MeshSurface") set oMaterial = oCube.AddMaterial("Phong", siBranch) set oLibrary = oMaterial.Library Application.LogMessage oLibrary.FullName ' This example should log something like: ' INFO : Sources.Materials.DefaultLib |