Sets the envelope weights for a given deformer and normalizes the weights. Use the
Envelope.SetDeformerWeights2 method if you don't want to normalize weights.
The deformer weights need
to be passed in the cluster index order not in the geometry index order. To retrieve
the cluster index corresponding to a given geometry index you can use Envelope.Elements
in conjunction with ClusterElementCollection.FindIndex.
Envelope.SetDeformerWeights( X3DObject, Object ); |
Envelope.SetDeformerWeights( Deformer, [Weights] ); |
Parameter | Type | Description |
---|---|---|
Deformer | X3DObject or expression | deformer object |
Weights | Array of Doubles | Array of weights, one for each point influenced by the Envelope |
'vbscript example demonstrates GetDeformerWeights and SetDeformerWeights 'methods on the Envelope object newscene ,false set oSphere = ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" ) 'Create the skeleton set oChainRoot = ActiveSceneRoot.Add3DChain 'There is already a first bone automatically created set oBone0 = oChainRoot.Bones.Item(0) set oEffPos = XSIMath.CreateVector3 oEffPos.Set 3,3,3 set oBone1 = oChainRoot.AddBone(oEffPos) set oEnvelope = oSphere.ApplyEnvelope( oChainRoot, siBranch ) 'Access 1-dimensional arrays with the weights aBone0Weights = oEnvelope.GetDeformerWeights( oBone0 ) aBone1Weights = oEnvelope.GetDeformerWeights( oBone1 ) 'Demonstrate how we can read the weight values for iElement=lbound(aBone1Weights,1) to ubound(aBone1Weights,1) if ( aBone1Weights( iElement ) > 80.0 ) then logmessage "Point " & oEnvelope.Elements.Item( iElement ) & _ " is almost completely influenced by Bone 0" end if next 'We can use SetDeformerWeights to change the weightings. 'In this case we complete switch the influence of the bones oEnvelope.SetDeformerWeights oBone1, aBone0Weights oEnvelope.SetDeformerWeights oBone0, aBone1Weights 'Output of this script is the following: 'INFO : "Point 21 is almost completely influenced by Bone 0" 'INFO : "Point 26 is almost completely influenced by Bone 0" 'INFO : "Point 27 is almost completely influenced by Bone 0" 'INFO : "Point 28 is almost completely influenced by Bone 0" 'INFO : "Point 29 is almost completely influenced by Bone 0" 'INFO : "Point 35 is almost completely influenced by Bone 0" |
//JScript example showing how to modify deformer weights //via GetDeformerWeights/SetDeformerWeights var root = Application.ActiveProject.ActiveScene.Root var n = root.AddNull(); var n1 = root.AddNull(); var n2 = root.AddNull(); translate( n, 1, 0, 1 ); translate( n1, 0, 0, 1 ); translate( n2, 0, 0, 0 ); var grid = root.AddGeometry( "cube", "MeshSurface"); var deformers = new ActiveXObject( "XSI.Collection"); deformers.Add( n ); deformers.Add( n1 ); deformers.Add( n2 ); var env = grid.ApplyEnvelope( deformers ); //get and set the weights from the first deformer var vba = new VBArray( env.getdeformerweights( n ) ); var jsa = vba.toArray(); logmessage( "weight values before changes:" ); for( var i=0; i<jsa.length; i++ ) { logmessage( jsa[i] ) jsa[i] = 10.0; } env.setdeformerweights( n, jsa ); //Show values after changes var vba = new VBArray( env.getdeformerweights( n ) ); logmessage( "weight values after changes:" ) var jsa = vba.toArray(); for( var i=0; i<jsa.length; i++ ) { logmessage( jsa[i] ) } |