v3.5.1
Returns an Array of Edge.Creases for each Edge object in the collection.
// get accessor Object rtn = EdgeCollection.CreaseArray; |
NewScene ,false set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") SetSelFilter "Edge" SelectGeometryComponents "cube.edge[7,8,LAST]" ApplyOp "SetEdgeCreaseValueOp", "cube.edge[7,8,LAST]", 3, siPersistentOperation SetValue "cube.polymsh.SetEdgeCreaseValue.CreaseValue", 4.606 aCreases = oCube.ActivePrimitive.Geometry.Edges.CreaseArray for i = 0 to ubound(aCreases) logmessage "Edge of index : " & i & " as a crease value of " & aCreases(i) next |