
Returns an Array of control points for this NURBS component.
Depending on the geometry type of the 3D object, the returned array will be
either 2- or 3-dimensional:
If the component is a NurbsCurve, a 2D array of [X,Y,Z,W]
values is returned. If the component is a NurbsSurface, a
3D array is returned.
Note: The indexing to access an array element is different depending on the
language you use due to the fact that C++ arrays are arranged in memory
differently than safearrays.
- C++: [U] [V] [X,Y,Z,W]
- Scripting: [X,Y,Z,W] [V] [U]
In order for the memory mapping to be consistent between C++ and scripting, the
safearray indexing is always the reverse of the C++ indexing, as shown above.
// get accessor Object rtn = ControlPointCollection.Array; // set accessor ControlPointCollection.Array = Object; |
set oObject = ActiveSceneRoot.AddGeometry("Sphere","NurbsSurface")
set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry
set oControlPoints = oNurbsSurfaceMesh.Surfaces(0).ControlPoints
aControlPoints = oControlPoints.Array
for i = lbound( aControlPoints, 1 ) to ubound( aControlPoints, 1 )
for j = lbound( aControlPoints, 2 ) to ubound( aControlPoints, 2 )
LogMessage aControlPoints(i,j,0)
LogMessage aControlPoints(i,j,1)
LogMessage aControlPoints(i,j,2)
LogMessage aControlPoints(i,j,3)
next
next |