Returns an Array of control points for this NURBS component.
Depending on the geometry type of the 3D object, the returned array will be
either 2- or 3-dimensional:

If the component is a NurbsCurve, a 2D array of [X,Y,Z,W]
values is returned. If the component is a NurbsSurface, a
3D array is returned.

Note: The indexing to access an array element is different depending on the
language you use due to the fact that C++ arrays are arranged in memory
differently than safearrays.

- C++: [U] [V] [X,Y,Z,W]

- Scripting: [X,Y,Z,W] [V] [U]

In order for the memory mapping to be consistent between C++ and scripting, the
safearray indexing is always the reverse of the C++ indexing, as shown above.

// get accessor Object rtn = ControlPointCollection.Array; // set accessor ControlPointCollection.Array = Object; |

set oObject = ActiveSceneRoot.AddGeometry("Sphere","NurbsSurface") set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry set oControlPoints = oNurbsSurfaceMesh.Surfaces(0).ControlPoints aControlPoints = oControlPoints.Array for i = lbound( aControlPoints, 1 ) to ubound( aControlPoints, 1 ) for j = lbound( aControlPoints, 2 ) to ubound( aControlPoints, 2 ) LogMessage aControlPoints(i,j,0) LogMessage aControlPoints(i,j,1) LogMessage aControlPoints(i,j,2) LogMessage aControlPoints(i,j,3) next next |