Returns one of two Integers with possible values VARIANT_TRUE (-1) or VARIANT_FALSE (0) if the object is selected.
// get accessor Int32 CollectionItem.get_Selected( Int32 newVal ); |
Parameter | Type | Description |
---|---|---|
BranchFlag | siBranchFlag |
is the object selected in node or branch Default Value: siNode |
set oRoot = Application.ActiveProject.ActiveScene.Root set oGroup = oRoot.AddGroup set oMaterial = oGroup.AddMaterial("Phong") Randomize time if (rnd * 10) \ 5 = 1 then SelectObj oMaterial end if set oItem = CreateObject("XSI.CollectionItem") oItem.Value = oMaterial.FullName if oItem.Selected then logmessage "Material is selected" else logmessage "Material is not selected" end if |