v4.0
Returns a ClipRelationCollection containing each ClipRelation
objects which is directly affecting this clip.
Note: To get the collection of ClipRelation objects nested under a
ClipContainer or the Mixer, use
ClipContainer.NestedRelations.
// get accessor ClipRelationCollection rtn = Clip.Relations; |
/* This example shows how to create a ClipRelation */ NewScene(null, false); // Set up the scene with a cone and translate it in X, Y and Z. CreatePrim("Cone", "MeshSurface", null, null); Translate(null, 5.57429595406375, 0.195303936039821, -1.95303936039821E-02, siRelative, siView, siObj, siXYZ, null, null, siXYZ, null, null, null, null, null, null, 0); // Store the transformation parameter values as a static pose sParams = "cone.kine.local.sclx,cone.kine.local.scly,cone.kine.local.sclz" + ",cone.kine.local.rotx,cone.kine.local.roty,cone.kine.local.rotz" + ",cone.kine.local.posx,cone.kine.local.posy,cone.kine.local.posz"; StoreAction(null, sParams, 1, "StoredStaticPose", true, 1, 5, false, false); // Set up the Mixer with 2 tracks, using the same clip but // beginning at different frames SelectObj("cone", null, true); AddTrack("Scene_Root", "Scene_Root", 0, null, null); AddTrack("Scene_Root", "Scene_Root", 0, null, null); var myClip = AddClip("Scene_Root", "Sources.Scene_Root.StoredStaticPose", null, "Mixer.Mixer_Anim_Track", 19, null, null, null, null); var myClip1 = AddClip("Scene_Root", "Sources.Scene_Root.StoredStaticPose", null, "Mixer.Mixer_Anim_Track1", 47, null, null, null, null); // Create a clip relation between the clips on the different tracks var oRootMixer = ActiveSceneRoot.Mixer; var myClipRelation = oRootMixer.AddRelation(myClip, myClip1 , "myRelation"); var myRelations = myClip.Relations; LogMessage( "The number of clip relations nested affecting myClip is: " + myRelations.count ); //INFO : The number of clip relations nested affecting myClip is: 1 |