Sets or returns a Boolean value indicating whether the action delta item is muted or not (true = muted; false = active).

C# Syntax

// get accessor
Boolean rtn = ActionDeltaItem.Mute;
// set accessor
ActionDeltaItem.Mute = Boolean;


JScript Example

	This example demonstrates how to mute a ActionDeltaItem
NewScene(null, false);
// Create a reference model from a cube
var oRoot = Application.ActiveProject.ActiveScene.Root;
var oCube = oRoot.AddGeometry("Cube", "MeshSurface");
var emdlFileRefModel = XSIUtils.BuildPath(Application.InstallationPath(siProjectPath), "Models", "MyModel.emdl"); 
CreateModelAndConvertToRef(oCube, emdlFileRefModel );
// Add the Delta object
var oDelta = AddDelta(oCube.Model);
// Add an action of type siModificationDeltaStaticValue
var oDeltaAction = oDelta.AddAction(siModificationDeltaStaticValue)
// Add the Static value item	
var oActionDeltaItem = oDeltaAction.AddStaticValueItem(oCube + "", 10);
// Mute the Item
oActionDeltaItem.Mute = true;
// Print the name of the mute ActionDeltaItem
Application.LogMessage("muting " + oActionDeltaItem.Name);
// Apply modification on the target reference asset container (the reference model)
// Reload the reference model to reset cube.kine.local.posx value
// Output of above script:
//INFO : muting cube.kine.local.posx

See Also