Translates texture coordinate elements
TranslateUVW( InputObjs, TextureProjection, [X], [Y], [Z], [Delta], [AxesFilter], [SplitLocalComponents] ); |
Parameter | Type | Description | ||||||||||||||||
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InputObjs | String |
List of objects or components to translate. Default Value: Selected elements |
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TextureProjection | String | Texture projection to modify. | ||||||||||||||||
X | Double |
U position Default Value: 0.0 |
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Y | Double |
V position Default Value: 0.0 |
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Z | Double |
W position Default Value: 0.0 |
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Delta | siDeltaMode |
Specifies whether the translation is relative or absolute Default Value: siRelative
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AxesFilter | siUVWAxesFilter |
Determines which of the u,v,w arguments are valid Default Value: siUVW
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SplitLocalComponents | Boolean |
If true, translate the sample points individually. Default Value: False |
' This example creates grid and applies a texture on it. It then modifies a subset of its uvw coordinates ' by translating them in u and v. NewScene CreatePrim "Grid", "MeshSurface" SetDisplayMode "Views.ViewA.TopCamera", "textured" CreateProjection "grid", siTxtPlanarXZ, siTxtDefaultPlanarXZ, , "Texture_Projection" SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Scene_Material.Phong.diffuse" TranslateUVW "grid.sample[108-115,140-147]", "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", -0.375, 0.375, 0, siRelative , siUVW |