TranslateUVW

Description

Translates texture coordinate elements

Scripting Syntax

TranslateUVW( InputObjs, TextureProjection, [X], [Y], [Z], [Delta], [AxesFilter], [SplitLocalComponents] );

Parameters

Parameter Type Description
InputObjs String List of objects or components to translate.

Default Value: Selected elements

TextureProjection String Texture projection to modify.
X Double U position

Default Value: 0.0

Y Double V position

Default Value: 0.0

Z Double W position

Default Value: 0.0

Delta siDeltaMode Specifies whether the translation is relative or absolute

Default Value: siRelative

Possible Values:

Description:

siRelative Translation is relative to existing position
siAbsolute Translation specifies an absolute position
AxesFilter siUVWAxesFilter Determines which of the u,v,w arguments are valid

Default Value: siUVW

Possible Values:

Description:

siU Filter in U
siV Filter in V
siUV Filter in U & V
siW Filter in W
siUW Filter in U & W
siVW Filter in V & W
siUVW Filter in U & V & W
SplitLocalComponents Boolean If true, translate the sample points individually.

Default Value: False

Examples

VBScript Example

' This example creates grid and applies a texture on it. It then modifies a subset of its uvw coordinates

' by translating them in u and v.

NewScene

CreatePrim "Grid", "MeshSurface"

SetDisplayMode "Views.ViewA.TopCamera", "textured"

CreateProjection "grid", siTxtPlanarXZ, siTxtDefaultPlanarXZ, , "Texture_Projection"

SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Scene_Material.Phong.diffuse"

TranslateUVW "grid.sample[108-115,140-147]", "grid.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", -0.375, 0.375, 0, siRelative , siUVW

See Also

ScaleUVW RotateUVW