| Attribute Name |
Description |
Supports |
| selectedsamples |
Returns a string representation of the currently selected sampled points of the first projection in the Texture Editor.
Warning: Since the multi-UV projections, this attribute is now obsolete.
| Possible Values:
| Description:
|
| <string> |
List of currently selected sampled points of the first projection. |
|
View.GetAttributeValue only. |
| currentprojectionname |
Returns the name of the first projection in the Texture Editor.
Warning: Since the multi-UV projections, this attribute is now obsolete.
| Possible Values:
| Description:
|
| <string> |
The first projection name. |
|
View.GetAttributeValue only. |
| allprojectionnames |
Returns all active projection names.
| Possible Values:
| Description:
|
| <list of elements> |
A comma-delimited list of active projection names. |
|
View.GetAttributeValue only. |
| all3dobjectnames |
Returns all matching 3D object names (see allprojectionnames).
| Possible Values:
| Description:
|
| <list of elements> |
A comma-delimited list of matching 3D object names. |
|
View.GetAttributeValue only. |
| pivotu |
Returns the u component of the current pivot if set. If not set, returns the u component of the center of selection.
| Possible Values:
| Description:
|
| <double> |
The U coordinate of the pivot. |
|
View.GetAttributeValue only. |
| pivotv |
Returns the v component of the current pivot if set. If not set, returns the v component of the center of selection.
| Possible Values:
| Description:
|
| <double> |
The V coordinate of the pivot. |
|
View.GetAttributeValue only. |
| selectedsamplespoints |
Returns the currently selected samples (in all projections).
| Possible Values:
| Description:
|
| <list of elements> |
A semicolon-delimited list of currently selected samples. |
|
View.GetAttributeValue only. |
| selectedprojections |
Returns the names of the UV Props (projections) that are part of the selection.
| Possible Values:
| Description:
|
| <list of elements> |
A semicolon-delimited list of names of the UV Props (projections) that are part of the selection. |
|
View.GetAttributeValue only. |
| checkerboard |
Enables/Disables the checkerboard mode.
| Possible Values:
| Description:
|
| 'false' |
(Default) Disables the checkerboard mode. |
| 'true' |
Enables the checkerboard mode. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| frameselection |
Frames the selected components in the Texture Editor view.
| Possible Values:
| Description:
|
| <any value> |
This value is ignored. |
|
View.SetAttributeValue only.
|
| frameall |
Frames all the vertices in the Texture Editor view.
| Possible Values:
| Description:
|
| <any value> |
This value is ignored. |
|
View.SetAttributeValue only.
|
| frameimage |
Frames the image in the Texture Editor view.
| Possible Values:
| Description:
|
| <any value> |
This value is ignored. |
|
View.SetAttributeValue only.
|
| showselected |
Show the selected components in the Texture Editor view.
| Possible Values:
| Description:
|
| <any value> |
This value is ignored. |
|
View.SetAttributeValue only.
|
| hideselected |
Hide the selected components in the Texture Editor view.
| Possible Values:
| Description:
|
| <any value> |
This value is ignored. |
|
View.SetAttributeValue only.
|
| showall |
Show all the components in the Texture Editor view.
| Possible Values:
| Description:
|
| <any value> |
This value is ignored. |
|
View.SetAttributeValue only.
|
| maxdisplayresolution |
Sets/Gets the maximum display resolution of the image in the Texture Editor view.
| Possible Values:
| Description:
|
| '64' |
Set maximum display resolution to 64 x 64. |
| '128' |
Set maximum display resolution to 128 x 128. |
| '256' |
(Default) Set maximum display resolution to 256 x 256. |
| '512' |
Set maximum display resolution to 512 x 512. |
| '1024' |
Set maximum display resolution to 1024 x 1024. |
| 'max' |
Set maximum display resolution to the maximum supported by the hardware. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| interpolateimage |
Enables/Disables the interpolation of the image.
| Possible Values:
| Description:
|
| 'false' |
(Default) Disables the interpolation of the image. |
| 'true' |
Enables the interpolation of the image. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| dimimage |
Enables/Disables the dimming of the image.
| Possible Values:
| Description:
|
| 'false' |
(Default) Disables the dimming of the image. |
| 'true' |
Enables the dimming of the image. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| overlaps |
Enables/Disables the highlighting of overlaps in the Texture Editor view.
| Possible Values:
| Description:
|
| 'false' |
(Default) Disables the highlight of overlaps. |
| 'true' |
Enables the highlight of overlaps. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| oddoverlaps |
Enables/Disables the highlighting of odd overlaps in the Texture Editor view.
| Possible Values:
| Description:
|
| 'false' |
(Default) Disables the highlight of odd overlaps. |
| 'true' |
Enables the highlight of odd overlaps. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| coverage |
Enables/Disables the display of the coverage in the Texture Editor view.
| Possible Values:
| Description:
|
| 'false' |
(Default) Disables the display of the coverage. |
| 'true' |
Enables the display of the coverage. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| connectivity |
Enables/Disables the display of the connectivity in the Texture Editor view.
| Possible Values:
| Description:
|
| 'false' |
(Default) Disables the display of the connectivity. |
| 'true' |
Enables the display of the connectivity. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| statusbar |
Enables/Disables the display of the statusbar in the Texture Editor view.
| Possible Values:
| Description:
|
| 'false' |
(Default) Disables the display of the statusbar. |
| 'true' |
Enables the display of the statusbar. |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| clip |
Sets/Gets the image clip in the Texture Editor view.
|
View.GetAttributeValue and View.SetAttributeValue.
|
| projection |
Sets/Gets the UV projection in the Texture Editor view. For example:
// Set the UVs to be proj1 and proj2
myView.SetAttributeValue("projection", "cylinder.polymsh.cls.Texture_Coordinates_AUTO.proj1,cylinder.polymsh.cls.Texture_Coordinates_AUTO.proj2"); |
| Possible Values:
| Description:
|
| <list of uv projections> |
A comma-delimited list of UV projections. To set the UV projection to be non-editable, append ":nonedit" behind the UV projection. e.g.: "cylinder.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection:nonedit". |
|
View.GetAttributeValue and View.SetAttributeValue.
|
| lock |
Controls the lock selection state button in the toolbar.
| Possible Values:
| Description:
|
| 'true' |
Locks the selection in the Texture Editor. |
| 'false' |
Unlocks the selection in the Texture Editor. This means that the Texture Editor display will change when the selection changes. |
|
View.GetAttributeValue and View.SetAttributeValue.
|