' The following uses slice to cut a cube then uses SnapOffsetToPointForSlicePolygons
' to make sure the slice passes by the point #7.
CreatePrim "Cube", "MeshSurface"
ApplyTopoOp "SlicePolygons", "cube"
SetValue "cube.polymsh.slicepolygonsop.planeref", 1
SetValue "cube.polymsh.slicepolygonsop.sliceplane", 3
SetValue "cube.polymsh.slicepolygonsop.planeposx", -0.235193390644333
SetValue "cube.polymsh.slicepolygonsop.planeposy", 1.12099707576442
SetValue "cube.polymsh.slicepolygonsop.planeposz", -0.33228724744653
SetValue "cube.polymsh.slicepolygonsop.planenormal", 1
SetValue "cube.polymsh.slicepolygonsop.planerotx", -4.61581248941901
SetValue "cube.polymsh.slicepolygonsop.planeroty", 0.702946180123846
SetValue "cube.polymsh.slicepolygonsop.planerotz", 17.3091725535308
SetValue "cube.polymsh.slicepolygonsop.uiradius", 7.20741807439402
SnapOffsetToPointForSlicePolygons "cube.polymsh.slicepolygonsop", "cube.pnt[7]" |