v5.0
Sets up a displacement on a collection of objects using a source image.
A displacement map is a scalar map that displaces a surface at each point in the direction of the object's normal:
the geometry is distorted according to the map during the rendering process. Unlike regular bump mapping that 'fakes'
the look of real texture, the edges are visibly raised and can cast shadows that follow the displacement effect.
Displacement affects the geometry of the object during the rendering process.
SetupDisplacement( [InputObjs], FileName, [DisplDepth], [FlipVert], [DisplViewDep], [DisplSubDLevel] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String |
List of objects Default Value: Current selection |
FileName | String | Name of the image file to import |
DisplDepth | Float |
Depth Factor (final range will be [-factor/2,+factor/2] Default Value: 0.5 |
FlipVert | Boolean |
Flip the input image vertically Default Value: true |
DisplViewDep | Boolean |
Do the fine displacement view-dependent Default Value: true |
DisplSubDLevel | Integer |
Subdivision Level Default Value: 1 |