v8.0 (2010)
Sets the normals associated with the specified components to the vertex normal of the component.
Note: This command will create user normals for the input components if required.
SetVertexUserNormals( [InputObjs], [BleedSelection] ); |
| Parameter | Type | Description |
|---|---|---|
| InputObjs | String |
List of components. Default Value: Currently selected components |
| BleedSelection | Boolean |
True to extend edge/polygon selections to include neighboring vertices. Default Value: If not specified, the Tweak User Normal tool setting will be used |
// Create a cube and set the user normals to the vertex normals
CreatePrim("Cube", "MeshSurface");
SetVertexUserNormals("", false); |