SIFindUniqueTextureName

Description

Finds a unique texture projection name over the input objects.

Scripting Syntax

SIFindUniqueTextureName( [InputObj], [PropertyName] );

Parameters

Parameter Type Description
InputObj String List of objects.

Default Value: Selected objects

PropertyName String Name to set on the generated UV property. Returns unique version of the name.

See Also

CreateProjection