v5.0
Creates a new layer and add the selection to it but does not make the layer current.
Note: This command uses output arguments. C# and some
scripting languages (such as JScript, PerlScript and Python) don't support arguments passed by reference so you
need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection
which you can use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand method to call this command. ExecuteCommand
packs the output arguments into a C# System.Object containing an Array of the output arguments (see
Calling Commands from C#).
SICreateLayerFromSelection( [PresetObj], [Name], [InputObjs], [Value] ); |
| Parameter | Type | Description | ||||
|---|---|---|---|---|---|---|
| PresetObj | String or a preset object (for example, an object obtained from SIGetPreset) |
Layer preset to use Default Value: "Default_New_Layer"
|
||||
| Name | String | Name of the new layer | ||||
| InputObjs | String |
List of objects to move to the layer Default Value: Selected objects |
||||
| Value | Layer | Returns the new layer |
' ' This example shows how to use the current selection ' to create a new layer and set that layer to current ' NewScene , false CreatePrim "Cylinder", "MeshSurface" CreatePrim "Sphere", "MeshSurface" ToggleSelection "cylinder", , True ' Now create the layer from the selection and make it current SICreateLayerFromSelection , "LayerA", , oLayer SetCurrentLayer oLayer |
/*
This example demonstrates how to create a new layer
and set it to be the current layer
*/
// Setup
NewScene( null, false );
CreatePrim("Cylinder", "MeshSurface", null, null);
CreatePrim("Sphere", "MeshSurface", null, null);
ToggleSelection("cylinder", null, true);
// Get initial settings
checkCurrLayer();
// Make a new layer (it is *not* automatically set as current)
var oLayer = SICreateLayerFromSelection( null, "LayerA" )(0);
checkCurrLayer();
// Now explicitly set the new layer as current and check again
SetCurrentLayer( oLayer );
checkCurrLayer();
function checkCurrLayer()
{
// What is the current layer?
var oCurrLayer = GetCurrentLayer()(0);
Application.LogMessage( "Current layer is....." + oCurrLayer );
}
// Expected result:
//INFO : Current layer is.....Layers.Layer_Default
//INFO : Current layer is.....Layers.Layer_Default
//INFO : Current layer is.....Layers.LayerA |
# # This example demonstrates how to # create a layer from a group # app = Application app.NewScene( "", 0 ) # Create two nulls app.GetPrim( "Null" ) app.GetPrim( "Null" ) # Add them to a new group oGroup = app.CreateGroup( "NullsGroup", "null*" ) # Move the group to a new layer ivtInfo = app.SICreateLayerFromSelection( "", "LayerNulls" ) oLayer = ivtInfo.Value( "Value" ) app.SetCurrentLayer( oLayer ) |