Rotates elements to an absolute rotation or by a relative amount.
Rotate( [InputObjs], [X], [Y], [Z], [Delta], [RefMode], [Center], [AxesFilter], [Reference], [SplitLocalComponents], [PropTagOnly], [Pivot], [PivotX], [PivotY], [PivotZ], [ConstructionMode], [SlideComponents] ); |
Parameter | Type | Description | ||||||
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InputObjs | String |
List of objects or components to rotate. Default Value: Selected elements |
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X | Double |
X rotation in degrees Default Value: 0.0 |
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Y | Double |
Y rotation Default Value: 0.0 |
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Z | Double |
Z rotation Default Value: 0.0 |
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Delta | siDeltaMode |
Specifies whether to rotate the object a relative or absolute amount Default Value: siRelative |
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RefMode | siRefMode |
The reference mode to rotate within Default Value: siLocal |
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Center | siCenterMode |
Specifies whether to rotate the object or its center. Note: If an object does not have a moveable center, then rotating its center rotates the object. Default Value: siObj |
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AxesFilter | siAxesFilter |
Determines which of the x,y,z arguments are valid (used with Absolute mode only). Default Value: siXYZ |
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Reference | String |
In By Reference mode, the rotation is relative to the center of this object Default Value: ""
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SplitLocalComponents | Boolean |
Specifies whether to rotate all components independently in Local mode Default Value: False |
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PropTagOnly | Boolean |
Specifies whether to restrict proportional to tagged components only Default Value: False |
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Pivot | Boolean |
If true the specified global pivot point is used for rotation Default Value: False |
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PivotX | Double |
X position of the pivot point Default Value: 0.0 |
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PivotY | Double |
Y position of the pivot point Default Value: 0.0 |
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PivotZ | Double |
Z position of the pivot point Default Value: 0.0 |
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ConstructionMode | siConstructionMode |
In which construction mode will the deformation be applied. This only applies when rotating geometry components. Default Value: Use the current construction mode |
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SlideComponents | Boolean |
Constrain components to surface during translation. Works like shrink wrap for points/polygons while edges are constrained along adjacent polygon edges. Currently only supported for mesh objects. Default Value: False |
dim object set object = GetPrim( "Null" ) ' Rotate the selected objects 5 degrees about the global X Rotate ,5 ' Rotate the selected objects about the y-axis to 5 degrees in world space Rotate ,,5,,siAbsolute ' Rotate the selected objects to align with their parents rotation Rotate ,,,,siAbsolute,siParent ' Rotate the objects in the selection 6 degrees about the Z-axis of their parent's centers Rotate ,,,6,siRelative,siParent ' Rotate a given object 5 degrees about their X axis Rotate object,5,0,0 |