ReconnectMixer

Introduced

v3.0

Description

Reconnect the animation mixer.

Scripting Syntax

ReconnectMixer( [Model] );

Parameters

Parameter Type Description
Model String Model to add the clip to.

Default Value: Scene root.

Examples

VBScript Example

'

' This example shows the purpose of the command ReconnectMixer.

' It exports a mixer that drive the object : sphere

' after the sphere is deleted as well as the mixer.

' the mixer is imported back and it gives warning because the 

' sphere is missing. Using ReconnectMixer fixes the problem.

'

NewScene , false

' Create the configuration

sMixerPath = XSIUtils.BuildPath( _

	Application.InstallationPath(siProjectPath), _

	"Models", "MyImportedMixer.xsimixer" _

)

CreatePrim "Sphere", "MeshSurface"

SaveKey "sphere.kine.local.sclx,sphere.kine.local.scly,sphere.kine.local.sclz", 1

SetValue "PlayControl.Key", 30

SetValue "PlayControl.Current", 30

Scale , 9.29203539823009E-02, 9.29203539823009E-02, 9.29203539823009E-02, siRelative, siLocal, siObj, siXYZ

SaveKey "sphere.kine.local.sclx,sphere.kine.local.scly,sphere.kine.local.sclz", 30

StoreAction , "sphere.kine.local.sclx,sphere.kine.local.scly,sphere.kine.local.sclz,sphere.kine.local.rotx,sphere.kine.local.roty,sphere.kine.local.rotz,sphere.kine.local.posx,sphere.kine.local.posy,sphere.kine.local.posz,sphere.kine.global.sclx,sphere.kine.global.scly,sphere.kine.global.sclz,sphere.kine.global.rotx,sphere.kine.global.roty,sphere.kine.global.rotz,sphere.kine.global.posx,sphere.kine.global.posy,sphere.kine.global.posz", 2, "StoredFcvPose", True, 1, 30, False, False

AddTrack "Scene_Root", "Mixer", 0

AddClip "Scene_Root", "Sources.Scene_Root.StoredFcvPose", , "Mixer.Mixer_Anim_Track", 5

ExportMixer "sphere", sMixerPath

' Delete the sphere and the mixer

DeleteObj "Mixer"

DeleteObj "sphere"

' Import the sphere and recreate the sphere

ImportMixer sMixerPath, "Scene_Root"

CreatePrim "Sphere", "MeshSurface"

' Here the sphere is not driven by the mixer,

' Call the ReconnectMixer command to reconnect the animation.

ReconnectMixer "Scene_Root"