Moves current frame to the next key frame for the given animation
parameters. If InputObjs argument is left blank (skipped), current
selected and marked parameters are used.
This is the scripting equivalent of selecting Next Key from the animation
pop-up menu (or pressing Ctrl+Right with the default keyboard layout).
oDouble = NextKey( [InputObjs], [Time], [Tolerance], [Layer] ); |
Returns the frame number of the next key frame as a Double.
If there is no key then the following is returned:
"1.#INF" for C++, "1.#INF" for VBScript
"Number.POSITIVE_INFINITY" for JScript.
Parameter | Type | Description | ||||||||
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InputObjs | String |
List of animatable parameters (for example "cone*/kine.local.pos"). Default Value: Currently selected and marked parameters |
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Time | Number |
Move to the next key after this frame. Default Value: Current frame |
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Tolerance | Double |
Frame tolerance Default Value: Nearest 0.5 frame (-1)
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Layer | Integer |
Animation layer Default Value: Current animation layer (-1) |
' ' This example sets up some animation on the X position of a sphere, moves to the next key frame, ' prints out the key information for this parameter, removes the next key and prints out the ' key information again. ' ' Set up an object to animate set oGlobe = CreatePrim( "Sphere", "NurbsSurface", "MySphere" ) ' Set the maximum frame number to 40 SetValue "PlayControl.Out", 40 ' Set some keys on XPos at various frames SaveKey oGlobe & ".kine.local.posx", 1, -9.0 SaveKey oGlobe & ".kine.local.posx", 10, 3.0 SaveKey oGlobe & ".kine.local.posx", 30,-3.0 SaveKey oGlobe & ".kine.local.posx", 40, 9.0 ' Return to frame 1 SetValue "PlayControl.Current", 1 ' Goto key at frame 10 NextKey oGlobe & "/kine.local.pos" ' Print out key info for the globe's position in X before ' removing the next key WhereAmI oGlobe ' Remove key at frame 30 (next key) if RemoveNextKey( oGlobe & "/kine.local.pos" ) then LogMessage "Successfully removed the key." else LogMessage "This is the last key." end if ' Print out key info for the globe's position in X after ' removing the next key WhereAmI oGlobe ' Goto NextKey (at frame 40 now) NextKey ( oGlobe & "/kine.local.pos" ) ' This function removes the next key (provided that there is a next key to remove) ' and returns a Boolean value indicating whether it could remove the key or not. function RemoveNextKey ( in_parameter ) ' Check if there is another key (if there is no next key, NextKey returns "1.#INF") if ( NextKey( in_parameter ) <> "1.#INF" ) then RemoveKey in_parameter RemoveNextKey = true exit function end if RemoveNextKey = false end function ' This subroutine prints out the total number of keys on the object, and then prints ' the frame number and value for each key in the collection. sub WhereAmI( in_object ) if TypeName( in_object ) <> "Nothing" then ' Get the fcurve object that is attached to the XPos parameter set oAnimationFC = in_object.posx.Source ' From the fcurve object you can get the list of keys set oFCKeys = oAnimationFC.Keys ' Make sure there are some keys on the parameter if oFCKeys.Count > 0 then ' Print the total number of keys now present on this parameter LogMessage "Number of keys on the " & in_object & " object: " & oFCKeys.Count ' Loop through the collection of keys, printing out the key index & its frame number for each k in oFCKeys LogMessage "Key [" & k.Index & "] is set on Frame[" & k.Time & "] with a value of " & k.Value next end if end if end sub ' Output of above script: '...before key was removed 'INFO : "Number of keys on the MySphere object: 4" 'INFO : "Key [0] is set on Frame[1] with a value of -9" 'INFO : "Key [1] is set on Frame[10] with a value of 3" 'INFO : "Key [2] is set on Frame[30] with a value of -3" 'INFO : "Key [3] is set on Frame[40] with a value of 9" ' 'INFO : "Successfully removed the key." ' '...after key was removed 'INFO : "Number of keys on the MySphere object: 3" 'INFO : "Key [0] is set on Frame[1] with a value of -9" 'INFO : "Key [1] is set on Frame[10] with a value of 3" 'INFO : "Key [2] is set on Frame[40] with a value of 9" |