v4.0
Heals boundaries between UV islands, getting rid of discontinuities in the UVs.
The heuristic used to determine the best alignment looks at the TargetBoundary
parameter value (a set of sampled points on the boundary of a target UV island)
and the SourceIslands parameter value (a set of sampled points on one or more
other source UV islands) and then manipulates the boundaries together by performing
translations, rotations and (optionally) scalings on the source UV islands.
oReturn = IslandHealUVW( TextureProjection, TargetBoundary, SourceIslands, [AllowScaling], [Interpolation] ); |
Returns the new island heal operator.
Parameter | Type | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
TextureProjection | String | The texture projection to be modified. | ||||||||
TargetBoundary | String | Cluster of sampled points on the target island to heal to. Only sampled points on the boundary are healed. | ||||||||
SourceIslands | String | Cluster of sampled points containing one or more sampled points from each source island to be healed to the target boundary. | ||||||||
AllowScaling | Boolean |
If true, scaling is permitted when doing the transformation Default Value: false |
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Interpolation | Double |
Interpolate the transformation between the target and the source. Default Value: 1
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