GetRigidBodyInitStateFromAnim

Description

Allows the rigid bodies to use their animation as their initial states in the simulation.

Scripting Syntax

GetRigidBodyInitStateFromAnim( [InputObjs] );

Parameters

Parameter Type Description
InputObjs String List of objects for which we want to change the initial state.

Default Value: Current selection

See Also

SetRigidBodyInitState CreateActiveRigidBody CreatePassiveRigidBody RemoveRigidBody AttachRigidBodies