Preset |
Primitives |
Cone |
Cones can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
|
Cube |
Cubes can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
|
Cylinder |
Cylinders can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
|
Disc |
Discs can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
|
Dodecahedron |
Dodecahedrons are PolygonMeshes.
|
Grid |
Grids can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
|
Icosahedron |
Icosahedrons are PolygonMeshes.
|
Null |
Nulls are objects that have no geometry, but do have a position in space. They are useful for organizing scenes into hierarchies and when used as control objects in a character rig.
|
Octahedron |
Octahedrons are PolygonMeshes.
|
Rhombicosidodecahedron |
Rhombicosidodecahedrons are PolygonMeshes.
|
SoccerBall |
Soccer Balls are PolygonMeshes.
|
Sphere |
Spheres can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
|
Tetrahedron |
Tetrahedrons are PolygonMeshes.
|
Text |
3D Text information is immediately converted to curves which can be optionally converted to planar or extruded PolygonMeshes. Strictly speaking, text is not a true type of geometric object in XSI but can still be created using the geometry-creating X3DObject.AddGeometry method and the CreatePrim and DrawPrimitiveTool commands. Also see the CreateMeshText command.
|
Torus |
Toruses can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
|