| Preset |
Primitives |
| Cone |
Cones can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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| Cube |
Cubes can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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| Cylinder |
Cylinders can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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| Disc |
Discs can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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| Dodecahedron |
Dodecahedrons are PolygonMeshes.
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| Grid |
Grids can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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| Icosahedron |
Icosahedrons are PolygonMeshes.
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| Null |
Nulls are objects that have no geometry, but do have a position in space. They are useful for organizing scenes into hierarchies and when used as control objects in a character rig.
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| Octahedron |
Octahedrons are PolygonMeshes.
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| Rhombicosidodecahedron |
Rhombicosidodecahedrons are PolygonMeshes.
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| SoccerBall |
Soccer Balls are PolygonMeshes.
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| Sphere |
Spheres can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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| Tetrahedron |
Tetrahedrons are PolygonMeshes.
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| Text |
3D Text information is immediately converted to curves which can be optionally converted to planar or extruded PolygonMeshes. Strictly speaking, text is not a true type of geometric object in XSI but can still be created using the geometry-creating X3DObject.AddGeometry method and the CreatePrim and DrawPrimitiveTool commands. Also see the CreateMeshText command.
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| Torus |
Toruses can be PolygonMeshes, NurbsSurfaceMeshes, PointCloudGeometry objects, or implicit objects (non-renderable shapes commonly used to define bounding volumes for envelopes, particles, etc.)
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