Generates a UV projection where the UV coordinates on the polygon
meshes are set such that no two polygons overlap in the UV domain.
Note: This command uses output arguments. C# and some
scripting languages (such as JScript, PerlScript and Python) don't support arguments passed by reference so you
need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection
which you can use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand method to call this command. ExecuteCommand
packs the output arguments into a C# System.Object containing an Array of the output arguments (see
Calling Commands from C#).
GenerateUniqueUVs( [InputObjs], PropertyName, [LowU], [LowV], [Width], [Height], [SpaceU], [SpaceV], [Properties] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String |
List of objects to which the texture support is applied. Default Value: Selected objects |
PropertyName | String | Name for the texture projection name. Returns the actual name. |
LowU | Double |
The U value of the left side of the target bounding box. Default Value: 0 |
LowV | Double |
The V value of the bottom of the target bounding box. Default Value: 0 |
Width | Positive Double |
The width of the target bounding box. Default Value: 1 |
Height | Positive Double |
The height of the target bounding box. Default Value: 1 |
SpaceU | Double |
The minimum spacing in U between disjoint polygons. Default Value: 0 |
SpaceV | Double |
The minimum spacing in V between disjoint polygons. Default Value: 0 |
Properties | UV Property | The set of created properties. |