v9.0 (2011)
Exports a shader tree to a .xsishaders file. A shader tree is a kind of a compound representation of a
shader node (similar to the .xsirtcompound file for Render Tree compounds). Shader trees are basically
shader compound whithout any exposed ports. The shader tree format replaces shader and material presets.
This is the scripting equivalent of selecting Export Selected from the node context menu in the Render Tree.
oString = ExportShaderTree( [Shaders], FullPath, DisplayName, Category, [ForceEmbedded] ); |
Full path and filename of the new .xsishaders file as a String
Parameter | Type | Description |
---|---|---|
Shaders | String |
List of shaders to export. Default Value: Current selection |
FullPath | String | Where to save the shader tree on disk. |
DisplayName | String | The name that appears in the Preset Manager. If the display name is empty, the file won't appear in the Preset Manager. |
Category | String | The category to use in the Preset Manager. If the category is empty, the file won't appear in the Preset Manager. |
ForceEmbedded | Boolean |
True to force any nested shader compounds to be embedded inside the same exported
.xsirtshaders file, instead of being referenced, as is usually the case.
Note: If any nested shaders have not been exported already (that is, if there is no .xsirtshaders file on disk), they will be embedded, regardless of this setting. Default Value: False |
ImportShaderTree ReplaceShadersDefinition CreateShaderFromPreset CreateShaderFromCLSID CreateShaderFromProgID CreateShaderCompound NestShaders UnnestShaders AddShaderCompoundPort RemoveShaderCompoundPort MoveShaderCompoundPort RenameShaderCompoundPort ExportShaderCompound ExportShaderCompound ImportShaderTree ExplodeShaderCompound SetShaderCompoundPropertiesEx GetShaderCompoundProperties EditShaderCompoundPPGLogic