Opens the specified Command in the command editor.
The command editor displays useful information such as the command arguments,
the name of the file where the command is implemented, and whether the command
can be used in batch mode.
You can use the command editor to edit commands created with XSIApplication.CreateCommand.
Built-in and self-installed commands are read-only in the editor. To edit a self-installed command,
you have to open the command's source code file and edit its Init callback
(see Definition Callbacks for Commands).
oReturn = EditCommand( CommandName ); |
Returns true if the command was canceled, and false otherwise.
Parameter | Type | Description |
---|---|---|
CommandName | String | SIObject.Name of the command. The command name is not the same as the scripting name. The scripting name is the name you use to run the command in the script editor, and the command name is the name used to identify the command in the XSIApplication.Commands collection. |
// Look up the command by its scripting name. // Tip: it is much faster to look up a command by its name. var scriptingNameToFind = "RenderPass"; var oCommandCollection = Application.Commands; var commandName = ""; for ( i = 0; i < oCommandCollection.Count ; i++ ) { var oCurrentCommand = oCommandCollection(i); if (scriptingNameToFind == oCurrentCommand.ScriptingName) { commandName = oCurrentCommand.Name; } } // if the command was found, open it in the command editor if ("" != commandName) { // This displays a dialog box with information // about the command EditCommand( commandName ); } |