DisposeRenderingCache

Description

Disposes of the rendering cache, including materials, shaders and internal rendering data, to free some memory space.

Note: The rendering cache is disposed of automatically by Softimage. Depending on the user settings for rendering (File > User Preferences > Rendering), the rendering cache can be set to empty after a render pass, after a frame preview, or when closing a render region.

Scripting Syntax

DisposeRenderingCache();

Examples

VBScript Example

' ===============================================================================

'   Note: There is no scripting equivalent of setting user preferences for 

'         rendering, so first you need to disable the Empty Rendering Cache >

'         After Render Pass option (see File > User Preferences > Rendering)

'         and then run this script:

' ===============================================================================

' Create a new scene 

NewScene , false

' Add a cone with some animation

Set oCone = CreatePrim( "Cone", "MeshSurface" )

SaveKey oCone & ".kine.local.posx," _

	& oCone & ".kine.local.posy," _

	& oCone & ".kine.local.posz", _

	1

SetValue "PlayControl.Key", 3

SetValue "PlayControl.Current", 3

Translate oCone, _

	6.94824213992454, _

	2.46082959410157, _

	-0.246082959410157, _

	siRelative, _

	siView, _

	siObj, _

	siXYZ

SaveKey oCone & ".kine.local.posx," _

	& oCone & ".kine.local.posy," _

	& oCone & ".kine.local.posz", _

	5

' Render all passes frame by frame

RenderPasses "Passes.Default_Pass", 1, 3

' Manually empty the rendering cache

DisposeRenderingCache

See Also

RenderAllPasses RenderPasses