Creates a new pass with partitions based on layers, and makes it the current
pass. Rendering a scene in layers can be extremely useful in isolating specific
elements of a scene in order to have more flexibility when using special
effects.
Note: Although similar in concept, there is a big difference between passes
and layers:
LAYERS are used to separate elements of a scene so they can be visually
organized or not rendered to optimize interaction. Layers mainly affect the
viewport views and the render region.
PASSES separate scene elements for rendering so they can be individually tweaked
or edited.
Note: This command uses output arguments. C# and some
scripting languages (such as JScript, PerlScript and Python) don't support arguments passed by reference so you
need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection
which you can use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand method to call this command. ExecuteCommand
packs the output arguments into a C# System.Object containing an Array of the output arguments (see
Calling Commands from C#).
CreatePassFromLayers( [Name], [Value] ); |
' ' This example creates a cone and a sphere, creates a new layer ' for each, and then creates a new pass based on the layers. ' ' Create a new scene NewScene , false ' Create a cone and make a layer with it Set oCone = GetPrim( "Cone", "MeshSurface" ) CreateLayer , "Wizard_Hat", , oHat ' Do the same with a sphere Set oSphere = GetPrim( "Sphere", "MeshSurface" ) CreateLayer , "Magic_Ball", , oBall ' Create a pass based on these layers CreatePassFromLayers "Wizard", oPass ' Print partition info Application.LogMessage "Info on " & oPass.Name & ":" Application.LogMessage "--------------------------------" ' Create an XSICollection with the partition info set oParts = CreateObject( "XSI.Collection" ) oParts.SetAsText( oPass & ".Partitions.*" ) For Each p In oParts Application.LogMessage p Next ' Output of the above script: 'INFO : "Info on Wizard:" 'INFO : "--------------------------------" 'INFO : "Passes.Wizard.Background_Objects_Partition" 'INFO : "Passes.Wizard.Background_Lights_Partition" 'INFO : "Passes.Wizard.Layer_Default" 'INFO : "Passes.Wizard.Layer_Default1" 'INFO : "Passes.Wizard.Wizard_Hat" 'INFO : "Passes.Wizard.Magic_Ball" |