v3.0
Creates a new FxTree object in the scene.
oReturn = CreateFxTree(); |
' This example creates an FxTree, adds some operators to it ' and displays the operators in the tree set oTree = CreateFxTree() AddFxOp oTree, "File Input" AddFxOp oTree, "Noise" AddFxOp oTree, "EdgeDetect" for each oOperator in oTree.FxOperators Application.LogMessage "Name of Fx Operator: " _ & oOperator.Name next ' Output of above script: 'INFO : "Name of Fx Operator: FileInput" 'INFO : "Name of Fx Operator: Noise" 'INFO : "Name of Fx Operator: EdgeDetect" |