Imports a .bvh motion capture file into the current scene. The base of the file name will be used as the model name under which the items will be imported.
BiovisionImport( FileName, [InserMotion], [NullsHierarchy], [GaplessSkeleton], [SI3DChains], [GroupAnimObjs] ); |
| Parameter | Type | Description |
|---|---|---|
| FileName | String | Name of the file to import |
| InserMotion | Boolean |
Specifies if you want to insert the imported animation clip on a mixer track. Default Value: False |
| NullsHierarchy | Boolean |
Specifies if you want to generate a hierarchy of nulls or a bones. Default Value: False |
| GaplessSkeleton | Boolean |
Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False |
| SI3DChains | Boolean |
Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False |
| GroupAnimObjs | Boolean |
If this option is set to true a group containing all animated objects in the hierarchy will be created. Default Value: False |
BiovisionImport "foo.bvh" |