Appends a bone to a skeleton.
oReturn = AppendBone( InputObjs, Ex, Ey, Ez, [Pin] ); |
Returns the bone (a ChainBone object).
| Parameter | Type | Description |
|---|---|---|
| InputObjs | String |
Skeleton effector Default Value: Current selection |
| Ex | Double |
New effector x coordinate Default Value: 0 |
| Ey | Double |
New effector y coordinate Default Value: 0 |
| Ez | Double |
New effector z coordinate Default Value: 0 |
| Pin | Boolean |
True for a pin joint, False for a ball joint. Default Value: True |
dim root, bone, eff, newbone set root = Create3DSkeleton( -4.728, 0.000, 2.417, -1.343, 0.000, -2.778, 0.000, 1.000, 0.000, bone, eff ) set newbone = AppendBone( , 1.808, 0.000, 3.089, 1) |