Imports a .ASF skeleton file and a .AMC motion capture file into the current scene. The base of the file name will be used as the model name under which the items will be imported.
AcclaimImport( SkeletonFileName, [MotionFileName], [CropMotionValuesToLimit], [OverrideBoneLengthMultiplier], [BoneLengthMultiplier], [InserMotion], [NullsHierarchy], [GaplessSkeleton], [SI3DChains], [GroupAnimObjs] ); |
| Parameter | Type | Description |
|---|---|---|
| SkeletonFileName | String | Name of the skeleton file to import |
| MotionFileName | String |
Name of the motion file to import Default Value: "" |
| CropMotionValuesToLimit | Boolean |
Specifies if you want to crop the motion values to the limits. Default Value: False |
| OverrideBoneLengthMultiplier | Boolean |
Specifies if you want to override the default bone length multiplier. Default Value: False |
| BoneLengthMultiplier | Float |
Bone lenght multiplier. Default Value: 1.0 |
| InserMotion | Boolean |
Specifies if you want to insert the imported animation clip on a mixer track. Default Value: False |
| NullsHierarchy | Boolean |
Specifies if you want to generate a hierarchy of nulls or a bones. Default Value: False |
| GaplessSkeleton | Boolean |
Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False |
| SI3DChains | Boolean |
Specifies if you want to insert bones when theres more than a bone associatable with a joint. Default Value: False |
| GroupAnimObjs | Boolean |
If this option is set to true a group containing all animated objects in the hierarchy will be created. Default Value: False |
AcclaimImport "foo.asf", "foo.msf" |