DataRepository.GetIdentifier

説明

オブジェクト識別子、モデル識別子、GUID、クラシック ID、または指定されたオブジェクトの SPDL ファイルを戻します。

スクリプト 構文

oString = DataRepository.GetIdentifier( Object, [Type] );

戻り値

StringまたはInteger

パラメータ

パラメータ タイプ 詳細
オブジェクト オブジェクトまたはString 情報を取得する対象のオブジェクト
siObjectIdentifierType 戻される識別子のタイプ

デフォルト値:siObjectIdentifier (object id)

1. VBScript の例

NewScene , false
set oDatabase = XSIUtils.DataRepository
set oCube = CreatePrim( "Cube", "MeshSurface" )
Application.LogMessage oDatabase.GetIdentifier( oCube )
Application.LogMessage oDatabase.GetIdentifier( oCube, siObjectGUID )
' Select an object out of model and in a model
SelectObj "Views.ViewA.UserCamera.camera,Cube,Scene_Root"
set oSelection = Application.Selection
for each oItem in oSelection
        Application.LogMessage oItem.name & " has ID " & oDatabase.GetIdentifier( oItem , siModelIdentifier )
        Application.LogMessage oItem.name & " has ID " & oDatabase.GetIdentifier( oItem )
next
'INFO : 60
'INFO : {76BD459D-0C6F-4AC6-8489-1F0AD4E31079}
'INFO : Camera has ID -1
'INFO : Camera has ID 97
'INFO : cube has ID 416
'INFO : cube has ID 60
'INFO : Scene_Root has ID 416
'INFO : Scene_Root has ID 416

2. JScript の例

/*
        Example demonstrating how to determine the Class ID and the SPDL file of an object.
        It also demonstrates how to use the Class ID to find all objects of a particular type in the scene.
*/
NewScene( null, false ) ;
GetPrimLight("Point.Preset", "Point", "");
GetPrimLight("Spot.Preset", "Spot", "");
GetPrimLight("Spot.Preset", "Spot", "");
GetPrimLight("Infinite.Preset", "Infinite", "");
// Get information about about one of the lights
var oDataRep = XSIUtils.DataRepository ;
var oLight = Dictionary.GetObject( "Point.light" )
var classID = oDataRep.GetIdentifier( oLight, siObjectCLSID );
// Now that we know the ClassID from one light we can discover all the 
// lights in the scene
var oLightsXSICollection = FindObjects( null, classID ) ;
Application.LogMessage( "Info about lights in the scene:" ) ;
for ( var i = 0 ; i < oLightsXSICollection.Count ; i++ )
{
        var oLight = oLightsXSICollection.Item(i) ;
        classID = oDataRep.GetIdentifier( oLight, 3 );
        var objectGuid = oDataRep.GetIdentifier( oLight, siObjectGUID );
        var     spdlFile = oDataRep.GetIdentifier( oLight, siSpdlFile ) ;
        // Each light has a different Object GUID but they 
        // all share the same SPDL file and Class ID
        Application.LogMessage( "Name: " + oLight + "\t\tType: " + oLight.Type ) ;
        Application.LogMessage( "ClassID: " + classID ) ;
        Application.LogMessage( "Object GUID: " + objectGuid ) ;
        Application.LogMessage( "SPDL File: " + spdlFile + "\n" ) ;
}
// Output of this example is similar to the following (SPDL path and Object GUID may differ):
// 
//INFO : "Info about lights in the scene:"
//INFO : "Name: Point.light             Type: light"
//INFO : "ClassID: {F3705C30-5204-11D0-8298-00A0243E366B}"
//INFO : "Object GUID: {6AB2367F-1714-4F63-9AD8-334EB405F6FB}"
//INFO : "SPDL File: s:\Application\spdl\C3DLightPoint.spdl
//"
//INFO : "Name: Infinite.light          Type: light"
//INFO : "ClassID: {F3705C30-5204-11D0-8298-00A0243E366B}"
//INFO : "Object GUID: {BC839168-AB8A-4913-B8DE-801A9CD570C7}"
//INFO : "SPDL File: s:\Application\spdl\C3DLightPoint.spdl
//"
//INFO : "Name: light.light             Type: light"
//INFO : "ClassID: {F3705C30-5204-11D0-8298-00A0243E366B}"
//INFO : "Object GUID: {1667B7C6-6347-4FB2-81FC-B91557C9F35D}"
//INFO : "SPDL File: s:\Application\spdl\C3DLightPoint.spdl
//"
//INFO : "Name: Spot1.light             Type: light"
//INFO : "ClassID: {F3705C30-5204-11D0-8298-00A0243E366B}"
//INFO : "Object GUID: {B7E88791-0899-407C-9C13-3E426564136D}"
//INFO : "SPDL File: s:\Application\spdl\C3DLightPoint.spdl
//"
//INFO : "Name: Spot.light              Type: light"
//INFO : "ClassID: {F3705C30-5204-11D0-8298-00A0243E366B}"
//INFO : "Object GUID: {42171148-C315-4D96-AC79-C423AF977B1F}"
//INFO : "SPDL File: s:\Application\spdl\C3DLightPoint.spdl

関連項目

FindObjects