アクションデルタ項目がミュートされているかどうかを示すBoolean値を設定したり、戻したりします(ミュートされている場合は true、アクティブの場合は false)。
/* This example demonstrates how to mute a ActionDeltaItem */ NewScene(null, false); // Create a reference model from a cube var oRoot = Application.ActiveProject.ActiveScene.Root; var oCube = oRoot.AddGeometry("Cube", "MeshSurface"); var emdlFileRefModel = XSIUtils.BuildPath(Application.InstallationPath(siProjectPath), "Models", "MyModel.emdl"); CreateModelAndConvertToRef(oCube, emdlFileRefModel ); // Add the Delta object var oDelta = AddDelta(oCube.Model); // Add an action of type siModificationDeltaStaticValue var oDeltaAction = oDelta.AddAction(siModificationDeltaStaticValue) // Add the Static value item var oActionDeltaItem = oDeltaAction.AddStaticValueItem(oCube + ".kine.global.posx", 10); // Mute the Item oActionDeltaItem.Mute = true; // Print the name of the mute ActionDeltaItem Application.LogMessage("muting " + oActionDeltaItem.Name); // Apply modification on the target reference asset container (the reference model) oDelta.Apply() // Reload the reference model to reset cube.kine.local.posx value UpdateReferencedModel("Model"); // Output of above script: //INFO : muting cube.kine.local.posx |