layer
レイヤ、オブジェクト、グループ、およびパーティションのゴースト表示を切り替えます。
ToggleGhosting( [Target] ); |
' create a 3D object CreatePrim "Sphere", "MeshSurface" ' set some keyframes SetValue "PlayControl.Key", 1 SetValue "PlayControl.Current", 1 Translate , -5, 0, 0, siRelative, siView, siObj, siXYZ SaveKey "sphere.kine.local.posx,sphere.kine.local.posy,sphere.kine.local.posz", 1 SetValue "PlayControl.Key", 30 SetValue "PlayControl.Current", 30 Translate , 10, 0, 0, siRelative, siView, siObj, siXYZ SaveKey "sphere.kine.local.posx,sphere.kine.local.posy,sphere.kine.local.posz", 30 SetValue "PlayControl.Key", 15 SetValue "PlayControl.Current", 15 ' enable ghosting in view SetValue "Camera.camdisp.animghostenable", True ' toggle ghosting on sphere ToggleGhosting |